A Rank Bag II

So it has been 4 months since I posted the bag idea. For that I felt a bit sorry for myself about the procrastination ( a fancy reason, but actually pure laziness). I was busy learning German, the language. Yes, one of the most hated languages in the world I would say. The sound of German is so robust, and the German speaking shop staff do not hide their directness. 

I was in the 'Baumarkt' aka, the DIY retail store, searching and inquiring for a shitty looking bulb. After spending 5 minutes studying a mere number of 100000000 kinds of bulbs, I decided to ask, with what I have chosen as the most likely right one. The staff, young guy with a friendly face, had a look of my pick, and a picture of the lamp I took as reference, told me,' Das ist ganze anderes.' DANKE SCHÖN dear young guy with a friendly face, for throwing it so direct to my face' That is completely different'. No one shows sorry, no one says sorry. Well, they say sorry, but it does not sound like they mean it whatsoever. 

Back to the bags, the first sample took me 9 hours, and shows an acceptable result. 

Rank Bag Prototype

Rank Bag Prototype

What could be enhanced is

  1. Adding a lining - with a lining, it is also easier to add an inner pocket, which could be useful for bits and bots. This requires a purchase of fitting textile 
  2. Better edge burnishing  - Some says edge burnishing is satisfying, only time consuming. Anything time consuming is not fun for me, especially when there is no decent agents and tools around. New burnishing agents and tools ordered. 
  3. More colours - Requires a purchase of different coloured leathers. 
  4. The shape of the bag in general - After taking it out into use, I consider to bring the depth deeper  

Although leather is no longer the trend, hi-tech textiles or PVC are favoured by more and more fashion, automotive, furniture producers. I still love leather, it is simple, durable and versatile, let alone being so beautiful and unique.

The start of the 9 hour prototyping 

The start of the 9 hour prototyping